Programme 2018

Sounds in Space 2018 – Day 1

Time Talk Author Room
11:00 Welcome Bruce Wiggins Aud 3
11:10 Keynote : Redefining live sports audio for object-based and immersive broadcast: challenges and solutions. Ben Shirley Aud 3
11:50 How High is Enough? Strategies for Ambisonics Immersive Audio over Headphones Bruce Wiggins & Mark Dring Aud 3
12:20 Rethinking production techniques and aesthetics in Brazilian popular music using HOA José Ricardo Barboza Aud 3
12:50 Lunch MS017/8
13:50 The simulation and evaluation of Planar HOA and WFS arrays Alex Vilkaitis Aud 3
14:20 The Spherical Glitch Studies Timothy Schmele Aud 3
14:50 Composing for an Ambisonic Environment Rob Cadman Aud 3
15:20 Break MS017/8
N/A The Politics of Periphony (shared after the event via video) Aditya Mandayam Aud 3
15:50 3D audio for music: an investigation into recomposition for binaural reproduction Jo Lord Aud 3
16:20 What differences does spatial audio make for the viewer compared to a stereo downmix? A heatmap case-study. Martin Rieger Aud 3
16:50 Break
17:20 Holomorph (https://vimeo.com/234689992) Augustine Leudar Aud 3
18:00 Close of Day 1

Sounds in Space 2018 – Day 2

Time Talk Author Room
10:00 Welcome Bruce Wiggins Aud 3
10:10 Psychoacoustics of 3D and VR Sound Recording: Research and Practice Hyunkook Lee Aud 3
10:50 Presentation : Composing 3D immersive music and acusmatic montrage : strategies, aesthetic and perception & Cathédrales : I – Ville aux cents clochers David Ledoux Aud 3
11:20 On High Frequency Variation in Ambisonics Thomas McKenzie Aud 3
11:50 Lunch MS017/8
12:50 Immersive Audio for the Live Event Dave Haydon Aud 3
13:30 Strategies for the Creation of Spatial Gestures in Virtual Reality Michael Smith Aud 3
14:00 Break MS017/8
14:30 Translation between surround formats: A case study using Moog analogue synthesis in the piece Voyage Foog Phat Moog No1. Simon Hall Aud 3
15:00 rive: splitting sound and light James Dooley Aud 3
15:30 Insights for 3rd Order Ambisonic creation with high-definition production values Kinicho Aud 3
16:00 Close

Confirmed talks and demonstrations:

In order of submission date!

Keynote talk will be from Ben Shirley & Rob Oldfield from Salsa Sound – Redefining live sports audio for object-based and immersive broadcast: challenges and solutions.  The rapid move from channel-based to object-based ‘next-generation’ broadcast audio formats over the last couple of years has seen substantial changes in requirements, workflow and expectations from live sport broadcast sound. New media formats are also having some impact. 360 video coverage of sports events has been pioneered in the UK over the last 12 months and without reactive immersive audio much of the potential impact of this new media can be lost. Many challenges to broadcast workflows remain unanswered as broadcasters adapt to a rapidly shifting immersive and personalisable broadcast landscape.   Salsa Sound is a recent spin out company from University of Salford that has developed novel AI methods for real time object-based audio capture and enhancement for both conventional and object-based broadcast. This presentation discusses some of the challenges and opportunities for immersive audio for live sports broadcast.

Hyunkook Lee (University of Huddersfield) – Psychoacoustics of 3D and VR Sound Recording: Research and Practice

Alexander Vilkaitis (University of Derby) – The simulation and evaluation of Planar HOA and WFS arrays

David Ledoux (Université de Montréal) – Composing 3D immersive music and acousmatic montrage : strategies, aesthetic and perception – Cathédrales : I – Ville aux cents clochers

Jo Lord (London College of Music) – 3D audio for music: an investigation into recomposition for binaural reproduction

Martin Rieger (vrtonung) – What differences does spatial audio make for the viewer compared to a stereo downmix? A heatmap case-study

José Ricardo Barboza (Faculdade de Engenharia da Universidade do Porto) – Rethinking production techniques and aesthetics in Brazilian popular music using HOA

Michael Smith (University of North Texas) – Strategies for the Creation of Spatial Gestures in Virtual Reality

Charles Middlicott (University of Derby) – Higher Order Ambisonic Microphones

Aditya Mandayam – The Politics of Periphony

Simon Hall (Royal Birmingham Conservatoire) – Translation between surround formats: A case study using Moog analogue synthesis in the piece Voyage Foog Phat Moog No1.

James Dooley (Royal Birmingham Conservatoire) – rive: splitting sound and light

Bruce Wiggins & Mark Dring (University of Derby) – How High is Enough?  Strategies for Ambisonics Immersive Audio Over Headphones.

Paul Vandemast-Bell & Michael Brown (University of Derby) – Time Tides: An interactive exploration of dynamic loop-based performance diffused in a multi-channel environment.

Thomas McKenzie (University of York) – On High Frequency Variation in Ambisonics

Augustine Leudar (Magik Door) – Interactive 3D audio over loudspeakers